Display Name = ""
Parallax Name = "Mountains1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeTileset([197])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeTileset([197])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeTileset([197])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeTileset([197])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeTileset([197])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeTileset([197])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 41, 1, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 41, 1, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 41, 1, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 7, 24, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 17, 26, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 31, 19, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 40, 15, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 17, 9, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 7, 9, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 520, 10, 27, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 520, 27, 11, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Straight right, behind the tree."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["← Straight left, behind the tree."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→Straight right, leader's house"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["←Straight left, leader's house"])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["← Straight left, behind the tree."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Straight right, behind the tree."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑Go straight ahead, behind the tree."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["name_s_fc1", 2, 0, 2])
    ShowText(["\\n<Slug Sister>"])
    ShowText(["Welcome to the church for those afraid of heights..."])
    ShowText(["What do you need...?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 90])
      ShowTextAttributes(["name_s_fc1", 2, 0, 2])
      ShowText(["\\n<Slug Sister>"])
      ShowText(["Then, let us pray to Ilias."])
      ShowText(["...Ah, I feel a connection to guidance in this place."])
      ShowTextAttributes(["name_s_fc1", 2, 0, 2])
      ShowText(["\\n<Slug Sister>"])
      ShowText(["If anything happens during your journey, you will be led back to this place."])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["name_s_fc1", 2, 0, 2])
      ShowText(["\\n<Slug Sister>"])
      ShowText(["May Ilias' blessing be upon you..."])
      ShowText(["And please watch over me so I don't accidentally fall..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["I heard that a monster pirate crew often appears in the southern towns."])
      ShowText(["This village is quite close to the sea, so I'm worried..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["I heard that a monster pirate crew often appears in the southern towns."])
      ShowText(["You all can handle pirates with ease, right?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["Huff... Heavy work is tough, isn't it?"])
      ShowText(["Many strong harpies have gone out, making it hard for us here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["While doing heavy work, I've built up quite a bit of muscle."])
      ShowText(["What if I can't fly like this anymore...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["The one brought to the inn is an angel, right?"])
      ShowText(["They're rampaging all over the world, aren't they? Won't that cause trouble...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["What is the ultimate goal of the angel army?"])
      ShowText(["Do they want to defeat the Dark Goddess and dominate the monster realm...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Man>"])
      ShowText(["Hah, hah..."])
      ShowText(["Just climbing up to here is quite a task."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Man>"])
      ShowText(["Hah, hah..."])
      ShowText(["It tires me out, but I feel like my legs and back are getting stronger."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Winged Harpy>"])
      ShowText(["There was an internal conflict in our clan, and half of them left the village..."])
      ShowText(["This is quite a recent story."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Winged Harpy>"])
      ShowText(["The turmoil in the clan has been resolved safely..."])
      ShowText(["You all are benefactors of the Harpy tribe."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Thank you for your help, darling."])
    ShowText(["I'll give you a kiss later♪"])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Ah, it's gotten dirtier than before washing..."])
    ShowText(["I guess it's better if I do it..."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Harpies have wings for hands, so hanging laundry is quite difficult."])
    ShowText(["That's why, as your boyfriend, I'm doing it instead."])
    Empty([])

  Page 1
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Sometimes, I'll hang it up myself."])
    ShowText(["It wouldn't be right to always have you do it..."])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Ah, the laundry fell to the ground!"])
    ShowText(["W-w-wait, it's getting dragged...!"])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["suzume_fc1", 2, 0, 2])
      ShowText(["\\n<Sparrow Girl>"])
      ShowText(["With the world in such turmoil now..."])
      ShowText(["I can't help but feel that the peace of this village could easily crumble."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["suzume_fc1", 1, 0, 2])
      ShowText(["\\n<Sparrow Girl>"])
      ShowText(["The peace of this village has been preserved."])
      ShowText(["Thanks to you all♪"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["s_mermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Merchant Mermaid>"])
      ShowText(["Hah hah... for a mermaid to come up to a place like this is cruel."])
      ShowText(["Let me take a little break in the pond."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["s_mermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Merchant Mermaid>"])
      ShowText(["No matter how many times I come, I can't get used to this village."])
      ShowText(["My lower half is getting quite chubby..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Winged Harpy>"])
      ShowText(["This is a village that's not kind to anyone other than the Harpy tribe..."])
      ShowText(["In a geographical sense."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Winged Harpy>"])
      ShowText(["The legs of the humans coming in and out of here are getting buff."])
      ShowText(["It's a village that builds muscle..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Knight Harpy>"])
      ShowText(["Among the harpies that remained in this village, few are capable of fighting."])
      ShowText(["If an outside enemy appears, will we be able to protect the village...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Knight Harpy>"])
      ShowText(["If it weren't for you, we would have been wiped out."])
      ShowText(["You've truly helped us..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Sparrow Girl>"])
    ShowText(["The connections of this giant tree may look complicated..."])
    ShowText(["But actually, it's mostly a single path, you know."])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
